The Art OfBy Olivia Hollmann
PREFACEThis art book documents my contribution to a group project based on the Star Wars universe. The brief required us to design and create a game, which led my team to develop Clash in the Cantina—a concept inspired by the lively and unpredictable atmosphere of a cantina. Throughout the project, I explored character design, environments, props, and visual development. This book showcases my individual work, including my research, initial ideas, experimentation, development, and final outcomes. It also reflects how I developed my creative skills while contributing to a collaborative game world.
CONTENTS PREFACE STORY CONCEPT 2 3 4 5
JEDI PIRATE: NAME NAMEThis art book documents my contribution to a group project based on the Star Wars universe. The brief required us to design and create a game, which led my team to develop Clash in the Cantina—a concept inspired by the lively and unpredictable atmosphere of a cantina. Throughout the project, I explored character design, environments, props, and visual development. This book showcases my individual work, including my research, initial ideas, experimentation, development, and final outcomes. It also reflects how I developed my creative skills while contributing to a collaborative game world.
OLIVIA HOLLMANN Digital
JEDI PIRATE: NAME NAMEThis art book documents my contribution to a group project based on the Star Wars universe. The brief required us to design and create a game, which led my team to develop Clash in the Cantina—a concept inspired by the lively and unpredictable atmosphere of a cantina. Throughout the project, I explored character design, environments, props, and visual development. This book showcases my individual work, including my research, initial ideas, experimentation, development, and final outcomes. It also reflects how I developed my creative skills while contributing to a collaborative game world.
ALIEN PET: ‘BUG’This art book documents my contribution to a group project based on the Star Wars universe. The brief required us to design and create a game, which led my team to develop Clash in the Cantina—a concept inspired by the lively and unpredictable atmosphere of a cantina. Throughout the project, I explored character design, environments, props, and visual development. This book showcases my individual work, including my research, initial ideas, experimentation, development, and final outcomes. It also reflects how I developed my creative skills while contributing to a collaborative game world.
