OVERVIEWOVERVIEW You’re at a village committee gath-You’re at a village committee gath- ering when Tok Dalang, the bilionaireering when Tok Dalang, the bilionaire in the village, just been murderedin the village, just been murdered by one of the comimittee. It’s up toby one of the comimittee. It’s up to you to discover who committed theyou to discover who committed the terrible deed, where they did it, andterrible deed, where they did it, and which weapon was used. When you’rewhich weapon was used. When you’re sure you know whodunnit, make yoursure you know whodunnit, make your accusation!accusation! You also can move around the boardYou also can move around the board to look for clues and solve the riddlesto look for clues and solve the riddles left by Tok Dalang himself to inherit hisleft by Tok Dalang himself to inherit his riches.riches. Themes:Themes: Murder mystery, Treasure huntMurder mystery, Treasure hunt Skills:Skills: Deduction, PuzzleDeduction, Puzzle Obejctives:Obejctives: •• Determine the murderer, weaponDetermine the murderer, weapon used and where the crime tookused and where the crime took place.place. •• Collect Tok Dalang’s hidden inher-Collect Tok Dalang’s hidden inher- itance.itance. EQUIPMENTEQUIPMENT •• Tharong gameboard: this shows 8Tharong gameboard: this shows 8 rooms in Tok Dalang’s house.rooms in Tok Dalang’s house. •• 6 pawns which representing ??6 pawns which representing ?? •• 6 miniature weapons: knife, rope,6 miniature weapons: knife, rope, axe, hoe, dagger, machete, ham-axe, hoe, dagger, machete, ham- mer, poison.mer, poison. •• Deck of cards: 6 suspects, 8Deck of cards: 6 suspects, 8 weapons, 8 locations, 12 clues, 12weapons, 8 locations, 12 clues, 12 riddles and 24 answers.riddles and 24 answers. •• 100 pages pad of “case notes” to100 pages pad of “case notes” to aid in your investigation.aid in your investigation. •• 1 Confidential of “Case File” en-1 Confidential of “Case File” en- velope.velope. •• 2 Dice.2 Dice. •• 6 Pencils.6 Pencils. •• 1 Eraser.1 Eraser. •• Booklet with instructions and solu-Booklet with instructions and solu- tions.tions. SETUPSETUP 1.1. Look at the gameboard for theLook at the gameboard for the START space. Take that pawns as yoursSTART space. Take that pawns as yours and put it on that space.and put it on that space. 2.2. Place each of the weapons in aPlace each of the weapons in a different room.different room. 3.3. Place the empty envelope markedPlace the empty envelope marked “case file CONFIDENTIAL” in the center“case file CONFIDENTIAL” in the center of the board.of the board. REQUIREMENTREQUIREMENT •• 3-6 players3-6 players •• Setup time : 5 minutesSetup time : 5 minutes •• Playing time : 30 to 100 minutesPlaying time : 30 to 100 minutes •• Age range : 12+Age range : 12+ •• Complexity : MediumComplexity : Medium
4.4. Sort the pack of cards into sixSort the pack of cards into six groups: Suspects, Locations, Weapons,groups: Suspects, Locations, Weapons, Clues, Riddles and Answers. Put asideClues, Riddles and Answers. Put aside Clues, Riddles and Answers card for ??Clues, Riddles and Answers card for ?? Shuffle Suspects, Locations and Weap-Shuffle Suspects, Locations and Weap- ons card separately and place eachons card separately and place each facedown on the table. Then- so nofacedown on the table. Then- so no one can see them- take the top cardone can see them- take the top card from each group and place it into thefrom each group and place it into the envelope. The Case File now containsenvelope. The Case File now contains the answers to the questions: Who?the answers to the questions: Who? Where? What Weapon?Where? What Weapon? 5.5. Shuffle together the three piles ofShuffle together the three piles of remaining cards. Then deal them, (itremaining cards. Then deal them, (it doesn’t matter if some players receivedoesn’t matter if some players receive more cards than others.) Secretly lookmore cards than others.) Secretly look at your own cards. Because they’re inat your own cards. Because they’re in your hand, they can’t be in the caseyour hand, they can’t be in the case file- which means non of of your cardsfile- which means non of of your cards was involved in the crime!was involved in the crime! 6.6. Take a “case notes” pad sheet. FoldTake a “case notes” pad sheet. Fold it in half (so no one can see the notesit in half (so no one can see the notes you make) and check off the cardsyou make) and check off the cards that are in your hand.that are in your hand. 7.7. All players need to roll the dice andAll players need to roll the dice and the highest total starts the game, withthe highest total starts the game, with play again proceeding clockwise.play again proceeding clockwise. From the start point, move into theFrom the start point, move into the living room, bedroom 1, bathroom,living room, bedroom 1, bathroom, kitchen, dining room, library, prayerkitchen, dining room, library, prayer MAKING A SUGGESTIONMAKING A SUGGESTION You may make a suggestion when-You may make a suggestion when- ever you like. By making suggestionsever you like. By making suggestions throughout the game, you try tothroughout the game, you try to determine- by process of elimination-determine- by process of elimination- which three cards are in the Confi-which three cards are in the Confi- dential Case File envelope. To makedential Case File envelope. To make a suggestion, move a weapon intoa suggestion, move a weapon into the room the you just entered. Thenthe room the you just entered. Then suggest that the crime was committedsuggest that the crime was committed in that room, with that weapon and byin that room, with that weapon and by who you’re suspect.who you’re suspect. Example: Let’s say that you’re enterExample: Let’s say that you’re enter the kitchen and your suspect’s namethe kitchen and your suspect’s name is Pak Tani. Move a weapon- knife,is Pak Tani. Move a weapon- knife, perhaps- into the kitchen. Then say, “Iperhaps- into the kitchen. Then say, “I suggest the crime was committed insuggest the crime was committed in the kitchen by Pak Tani with the knife.”the kitchen by Pak Tani with the knife.” Remember:Remember: •• You must be in that room thatYou must be in that room that mention in your suggestion.mention in your suggestion. LIVING ROOM BEDROOM 1 BATHROOM KITCHEN DINING ROOM LIBRARY PRAYER ROOM BEDROOM 2 room androom and bedroom 2.
•• if the room that you’re enteredif the room that you’re entered ocupied by another players.ocupied by another players. PROVING A SUGGESTION TRUE ORPROVING A SUGGESTION TRUE OR FALSEFALSE As soon as you make a suggestion,As soon as you make a suggestion, your opponents, in turn, try to prove ityour opponents, in turn, try to prove it false. The first to try is the player to yourfalse. The first to try is the player to your immediate left. That players looks at hisimmediate left. That players looks at his or her cards to see if one of the threeor her cards to see if one of the three cards you just named is there. If thecards you just named is there. If the player has more than one of the cardsplayer has more than one of the cards named, he or she selects just one tonamed, he or she selects just one to show you. If that opponent has noneshow you. If that opponent has none of the cards that you named, then theof the cards that you named, then the chance to prove your suggestion falsechance to prove your suggestion false passes, in turn, to the next player onpasses, in turn, to the next player on the left.the left. As soon as one opponent shows youAs soon as one opponent shows you one of the cards that you named, it isone of the cards that you named, it is proof that this card cannot be in theproof that this card cannot be in the envelope. End your turn by checkingenvelope. End your turn by checking off this card in your notebook. If nooff this card in your notebook. If no one is able to prove your suggestionone is able to prove your suggestion false, you may either end your turn orfalse, you may either end your turn or make an accusation now.make an accusation now. Remember:Remember: •• You may make only one sugges-You may make only one sugges- tion after entering a particulartion after entering a particular room. To make your next sug-room. To make your next sug- gestion, you must either enter agestion, you must either enter a different room or, sometime afterdifferent room or, sometime after your next turn, re-enter the roomyour next turn, re-enter the room that you most recently left. Youthat you most recently left. You may not forfeit a turn to remain inmay not forfeit a turn to remain in a particular room.a particular room. •• You may, if you wish, make a sug-You may, if you wish, make a sug- gestion followed by an accusationgestion followed by an accusation on the same turn.on the same turn. MAKING AN ACCUSATIONMAKING AN ACCUSATION When you think you’ve figured outWhen you think you’ve figured out which three cards are in the envelope,which three cards are in the envelope, you may, on your turn, make an accu-you may, on your turn, make an accu- sation and name any three elementssation and name any three elements you want. First say, “I accuse (suspect)you want. First say, “I accuse (suspect) of committing the crime in the (room)of committing the crime in the (room) with the (weapon).” Then, so no onewith the (weapon).” Then, so no one else can see, look at the cards in theelse can see, look at the cards in the envelope.envelope. When making an accusation, you mayWhen making an accusation, you may name any room (unlike a suggestion,name any room (unlike a suggestion, where your pawn must be in the roomwhere your pawn must be in the room you suggest.)you suggest.) Important:Important: You may make onely oneYou may make onely one accusation during a game.accusation during a game.
If your accusation isIf your accusation is incorrectincorrect or if anyor if any one of the cards that you named isone of the cards that you named is not inside the Case File:not inside the Case File: •• Secretly return all three cards toSecretly return all three cards to the envelope.the envelope. •• You cannot make any furtherYou cannot make any further moves in the game, and thereforemoves in the game, and therefore cannot win, and therefore cannotcannot win, and therefore cannot proceed with finding Tok Dalang’sproceed with finding Tok Dalang’s hidden inheritance.hidden inheritance. •• You must continue to try to proveYou must continue to try to prove your opponents’ suggestions falseyour opponents’ suggestions false by showing cards when asked.by showing cards when asked. •• Move your pawn outside of theMove your pawn outside of the board so that other players mayboard so that other players may make an accusation on thatmake an accusation on that room.room. •• If all the players make incorrectIf all the players make incorrect accusation, the game is over.accusation, the game is over. If your accusation is completelyIf your accusation is completely cor-cor- rectrect- that is, if you find the envelope all- that is, if you find the envelope all three of the cards that you named:three of the cards that you named: •• Take out all three cards and layTake out all three cards and lay out for everyone to see.out for everyone to see. •• You will get extra clues to find theYou will get extra clues to find the hidden inheritance.hidden inheritance. itance left by Tok Dalang. Playersitance left by Tok Dalang. Players can move around each roomscan move around each rooms on the board to collect the clueon the board to collect the clue cards and solve the riddles given.cards and solve the riddles given. Remember:Remember: •• Players must collect the riddlePlayers must collect the riddle card first (red) and study thecard first (red) and study the riddle on your card. On theriddle on your card. On the next turn, collect the clue cardnext turn, collect the clue card (yellow) that have the same(yellow) that have the same letter/symbol as your riddleletter/symbol as your riddle card and try to solve the riddlecard and try to solve the riddle given. The player that makegiven. The player that make correct accusation of the mur-correct accusation of the mur- derer case can take one extraderer case can take one extra clue.clue. •• Each players need to collectEach players need to collect only one riddle card in theonly one riddle card in the house for start.house for start. •• Once you collect both riddleOnce you collect both riddle and clue card, you can stayand clue card, you can stay in the room or skip the turn toin the room or skip the turn to solve the riddle.solve the riddle. FINDING THE INHERITANCEFINDING THE INHERITANCE Once the case has been solved,Once the case has been solved, the remaining players can contin-the remaining players can contin- ue the game on finding the inheri-ue the game on finding the inheri- ANSWERSANSWERS The answer for each of the riddlesThe answer for each of the riddles is the number around 1-24. If youis the number around 1-24. If you think you’ve got the answer forthink you’ve got the answer for
your riddle, take one number (youryour riddle, take one number (your answer) from the answer cardanswer) from the answer card (blue) and flip it to see if your an-(blue) and flip it to see if your an- swer is correct or not.swer is correct or not. If your answer isIf your answer is correctcorrect, it will lead, it will lead to another riddle and you need toto another riddle and you need to find the clue for the riddle given byfind the clue for the riddle given by moving around the house. If yourmoving around the house. If your answer isanswer is wrongwrong, put back the an-, put back the an- swer card on the pile and you canswer card on the pile and you can either keep guessing or find theeither keep guessing or find the another riddle card around theanother riddle card around the WINNINGWINNING If you’ve got the Answer card withIf you’ve got the Answer card with REBUS on it, it means that you’reREBUS on it, it means that you’re near to become a winner. To com-near to become a winner. To com- plete the REBUS, you need to con-plete the REBUS, you need to con- tinue collect the clue around thetinue collect the clue around the ridldle and clue around the house.ridldle and clue around the house. You win the game if you can guessYou win the game if you can guess what’s the REBUS is trying to say.what’s the REBUS is trying to say. SOLUTIONSSOLUTIONS RIDDLERIDDLE اا : 12: 12 بب : 23: 23 حح : 13: 13 دد : 6: 6 طط : 17: 17 عع : 19: 19 فف : 9: 9 كك : 18: 18 لل : 5: 5 مم : 15: 15 نن : 3: 3 يي : 22: 22 REBUSREBUS 3 : A story can take you3 : A story can take you 5 : To a place far away5 : To a place far away 9 : But a book still needs9 : But a book still needs 15 : A place to stay.15 : A place to stay. 18 : Inside you find18 : Inside you find 22 : Money and property.22 : Money and property. The answer for Tok Dalang’sThe answer for Tok Dalang’s hidden inheritance is inside thehidden inheritance is inside the bookshelf.bookshelf.