Blue and White Gradient Modern Neuroscience Presentation

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Use a SLIDING defensive game when: The attacking team outnumbers your defenders on the short side When the ball carrier is moving laterally toward the sideline This allows the line to drift horizontally, neutralizing overlaps while maintaining a solid defensive wall SLIDING DEFENSE 1/8

Use a FLATLINE defensuve game: Near our try line: A flat line prevents the opposition from finding gaps and forces them into lateral movement or high-risk errors. Against slow or lateral attackers: If the opposing team lacks fast runners or relies on "sideways" passing rather than attacking the line directly, a flatline defense suffocates their momentum FLATLINE DEFENSE 1/8

You can use a FLYING defensive game when: Your opponents are on their last tag They are trapped inside their own 10-meter line To counter a slow-moving dummy half. FLYING DEFENSE 1/8

You can use a FLYING defensive game when: When facing dominant ball-players who attack the middles When your team is tiring To avoid being exploited at dummy-half: Constant rotation ensures a fresh marker is always in position ready to defend ROTATING MIDDLES DEFENSE 1/8

You can use a SWEEPER/COVER defensive game when: The opposition consistently moves forward and then side to side when attacking With this defense one or two defenders sit deeper behind the main line. They act as a safety net to catch any attacking players who manage to break through the primary defensive line SWEEPER/COVER DEFENSE 1/8