PortfolioPortfolio S E L E C T E D W O R K S S N E H I Y A D A V
Portfolio | snehi 1 I am an architecture graduate from Nirma University. Detail-oriented by nature, I enjoy transforming complex concepts into meaningful architectural interventions. I thrive within collaborative settings, where teamwork and coordination enrich the design process. Fascinated by abstraction and interdisciplinary exploration, I approach projects with versatility, curiosity, and adaptability. T o m e , a r c h i t e c t u r e i s a n e m b o d i e d e x p e r i e n c e . Hello!Hello!Hello!Hello!
About | snehi 2 Snehi Yadav 17 | July | 2003 Snehiyadav17@gmail.com +(91) 7016095360 Bhavnagar, Gujarat, India Education Bachelor’s Degree in Architecture Studies, (B.arch) Institute of Architecture and planning, Nirma University (B.Arch) 2021-2026 | Ahmedabad Ecoles Nationales supérieures d'architecture ENSA (B.Arch, Student exchange) 2024-2025 | Nantes, France HSC Fatima Convent High School 2019-2021 | Bhavnagar Language English Hindi Gujarati French (A1) Workshops Wood Working Photography & Movie Making Drone mapping & Photogrammetry Study Related Program Naggar, Himachal Pradesh | Measure Drawing Vernacular Architecture • Indigenous Construction Techniques Ahmedabad, Gujarat | Pol Documentation Historic Urban Fabric • Socio-cultural Mapping Europe Exploratory (France, Luxembourg, Germany, Belgium & Netherlands) | Comparative Urban Studies Street Section Analysis • Urban Morphology Ahmedabad, Gujarat | Landscape Assessment Biodiversity Mapping • Spatial Perception Studies Experience Student Intern | Lab A+U Vadodara, Gujarat June 2024 - August 2024 Roles: Architectural design, Project Co-ordination, Social media management Skills Acquried: ArchiCAD, Enscape rendering, MS Softwares Student Intern | Laboratoire Ambiances Architectures Urbanités CRENAU Nantes, France September 2024 - April 2025 Roles: Research & Visualization Skills Acquried: Blender Skill Set Autodesk Autocad 2D Revit Sketchup Adobe Photoshop Enscape Adobe Indesign Procreate Autodesk Forma DaVinci Interpersonal Skills Teamwork & Coordination Adaptability Effective Communication Empathy & User-Centered Thinking Curiosity & Openness to New Ideas Academic Research Design Thesis: Adaptive Reuse: Revival of a Mill Compound into an Art School Research Thesis: Common ground between Neuroscience & Architecture: Parkinson’s Disease InfoInfo
Contents | snehi 3
Contents | snehi 4 ContentsContents 05 Adaptive Reuse 18 Internship 14 Study Related Program 22 Additional Works MEASURE DRAWING EXPLORATORY FIELD STUDIO STUDENT INTERN | FRANCE ARCHITECTURAL INTERN | GUJARAT RESEARCH THESIS MISCELLANEOUS
132456789 1413111210 15 17 Adaptive reuse | snehi 5 COLABA COASTLINE ARABIAN SEA SASSOON DOCKS NARAYAN A SAWANT RD SHAHID BHAGAT SINGH MARG Adaptive ReuseAdaptive Reuse
16 N0 25m 1.MUKESH MILLS (SITE) 2.Sassoon Dock Jetty - Boat ramp 3.Sassoon Dock - Ferry terminal 4.INS Shikra (Naval air Station) 5.Project 88 - Art Gallery 6.Colaba Municipal School 7.Harbour Heights - Residential buildings 8.Colaba Fire Station 9.Navy Officer’s Complex 10.Colaba Court Building 11.Sassoon Dock - Clock Tower 12.Mumbai Urban Art Festival (2022-23) 13.Cold Storage & Warehouses 14.Muziris Contemporary - Art gallery 15.Art musings - Art gallery 16.Sunder Nagar 17.Sagar Upvan Garden Art Gallery 6 CHURCHGATE KALA GHODA NARIMAN POINT, MUMBAI ADAPTIVE REUSE: REVIVAL OF A MILL COMPOUND INTO AN ART SCHOOL Project Premise Mukesh Mills, Colaba, Mumbai, India Why adaptive reuse? Why is this topic relevant? Site Selection Why Mukesh Mills? Why this particular site? Context Waterfront, galleries, Sassoon Dock, cultural corridor, regulations Program Development How did the art school emerge? Why textile workshops, exhibitions, studios? Design Proposal One paragraph summarizing the final intervention. I was exposed to multiple different adaptive reuse project during my exchange year in France. From old shipyards and warehouses — turn into art schools, cultural venues, and public promenades. This sparked interest in exploring how existing structures can be reimagined. In a land-scarce city like Mumbai, reuse offers a sustainable alternative to demolition and redevelopment. Mukesh Mills was chosen for the way it is still used today for film shoots, fashion events, and exhibitions. These temporary uses suggested that the site already had the potential to become a permanent cultural space. This 6.8acre site is located in Colaba and is surrounded by Sassoon Docks, sixteen art galleries, cultural institutions, and residential neighborhoods. Height restrictions due to CRZ-II regulations and the nearby INS Shikra naval base further supported adaptive reuse as a suitable intervention. Context responsive intervention: 16 art galleries, the Mumbai Urban Art Festival, the Sassoon Dock Art Project, Painted Murals on Shahid Bhagat singh Rd Mukesh Mills is reimagined as a Cultural campus and Art School Spaces: Exhibition galleries, textile and printmaking workshops, painting studios, classrooms, a library, café, amphitheatre, sculpture spaces, and public gathering areas N
Adaptive reuse, Reading the Existing | snehi 7EXHIBITION SPACERECREATIONAL ZONESEMI-PUBLIC ZONEWORKSHOPS AND STUDIOBlock-ABlock-BBlock-CBlock-DDefunct BuildingsIntervention BlocksEXISTING SITE PLAN (Reflected ceiling) SECTION AA’EXISTING SITE CONDITION
8 Entirely Defunct No Roof Newly Renovated Partial reconstruction Transition zone Remain in current state Adaptive reuse, Reading the Existing | snehi On-Site Location Block ABlock A Condition Assessment Style of intervention Permanent Display area Circulation Interactive zones Division of Functions Block BBlock B Partially defunct Central circulation with diffused light Permanent Display area Circulation Semi Public + Private Functions Entirely defunct Defunct Roof and no walls Partially defunct Reconstruction of roof Remain in current state with few additions Reducing height Storage area Sculpting Workshop Painting studios & LibraryFRONTMIDDLEBACKTie beamLoad bearing brick masonry wall 600mmQueen post trussCast iron columns 300mm*300mmCorrugated metal roofPurlinsWooden beam and joist flooringRC Slab Block CBlock C Block DBlock D Wall SectionQueen post trussTie beamLoad bearing brick masonry wall 600mmCylinder Cast iron columns 300mm*300mmCorrugated metal roofWooden beam and joist flooringRC SlabTie beamLoad bearing brick masonry wall 600mmCast iron columns 300mm*300mmCorrugated metal roofPurlins Entirely defunct No Roof; defunct walls Addition of pillars Remain in current state Spillover cafe Recreational spacesFRONTBACKFRONTBACKFRONTBACKFRONTMIDDLEBACKFRONTMIDDLEBACK N0 15m
9Adaptive reuse, intervention | snehi 10M WIDE RD AMPHITHEATRE BLOCK B BLOCK C SHADED SEATING SPACES PUBLIC W/C + SERVICE AREA QUIET REFLECTION ZONE VISITOR PARKING GREEN WALKWAYS DISCUSSION ZONE BLOCK A BLOCK A BLOCK D CIRCULATION BLOCK A (Front) - 800 SQ MExisting Spatial Quality Function Assigned Reasoning 1st accessible block from the entrance, newly renovated Front Back Reception, Souvenir Shop, Textile History Gallery, Toilets. Receives the first flow of visitors, making it ideal for entry New renovation allows display lighting control for history exhibits BLOCK A (Back) - 640SQ MExisting Spatial Quality Function Assigned Reasoning Defunct Structure with double height, secluded atmosphere Fabric Display Double height provides a backdrop for hanging fabrics, allowing them to be viewed in full scale BLOCK B - 930 SQ M Existing Spatial Quality Function Assigned Reasoning Defunct Flooring, no circulation found to the upper levels Multipurpose hall, Painting classrooms, student display, Admin Second accessible block makes it easier for events and temporary public activities BLOCK C - 2030 SQ MExisting Spatial Quality Function Assigned Reasoning Defunct roof, no flooring; double height space, no wall on east direction Painting studios, Sclupting workshops Open floor layout enables easy movement of large materials and artworks. BLOCK D - 3220 SQ M Existing Spatial Quality Function Assigned Reasoning Enclosed space with multiple access points without roof Recreational activites Placed by the waterbody edge best for outdoor activitiesROOF PLAN N0 10m
9Adaptive reuse, intervention | snehiLAWN AREAWALL DISPLAYSHADED SEATINGOUTDOOR CAFESTEPPED SEATINGDISCUSSION TABLESMULTIPURPOSE COURTBLOCK BBLOCK CBLOCK ABLOCK ABLOCK D BLOCK A (Front) FUNCTION SQ M Information Desk + Waiting History of Textile Mills Textile Machines Souvenir Shop Circulation + Stairs + Toilets BLOCK A (Back) Regional Textile Display Textile Material Display Circulation BLOCK B Multipurpose Hall Student Display Classroom Area Working Area Admin Seating Space Circulation + Stairs BLOCK C Painting Studios Sculpting Work Area Work Tables Faculty Desk Storage Raw Material Storage Wash Areas Display Boards Circulation BLOCK D Lawn Area Multipurpose Court Shaded SeatingAdditionExistingFLOOR PLAN N0 10mAA 50-70m² 170-190m² 170-190m² 80-100m² 280-300m² 250–280 m² 220–250 m² 110–140 m² 120-150 m² 140-160 m² 130-150m² 160-180m² 40-60m² 40-60m² 240-260m² 350–450 m² 450–550 m² 150–180m² 25–40m² 120–150m² 80–120m² 40–60m² 70–90m² 350–450m² 600–800 m² 500–800 m² 250-400 m² Amphitheatre 550-600 m²
BeforeBefore AfterAfterBlock ABlock A 10Adaptive reuse, final views | snehiBlock BBlock B PERSPECTIVE SECTION AA” THROUGH KEY BLOCKS BeforeBefore AfterAfter ADDITION EXISTING
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ViewsViews 12Adaptive reuse, final views | snehiFLOOR PLAN BLOCK A Information Desk, Entrance, Staircase BLOCK A History of Textile Mills BLOCK A (BACK) Textile Material Display BLOCK B Entrance, Staircase, Student Display BLOCK B Staircase, Multipurpose hall Block A Circulation area front to back
13Adaptive reuse, final views | snehi
14Related Study Program, Himachal Pradesh | snehi RSPRSPMEASURE DRAWING - NAGGAR, HIMACHAL PRADESHSITE PLAN A measured drawing study documenting the traditional Kat- Khuni construction system of Himachal Pradesh. This RSP involved on-site measurements, hand-drafted plans, sections, and axonometric drawings to understand the relationship between local materials, structural techniques, and vernacular spatial organization. In total of 9 groups were assigned indivudual houses amongst the cluster.
SECTION DD’ GROUND FLOOR PLAN WALL SECTION AXONOMETRIC VIEW 15 KAT-KHUNI WALL Traditional Himalayan construction system comprising alternating layers of timber and dry stone masonry, providing structural stability, seismic resistance, and thermal insulation. Alternate Timber and Stone Courses Dry Stone Infill Horizontal Timber Bands Interlocking Corner Joint11112222 1. TIMBER WOOD FLOORING 1. GIRDER (PRIMARY BEAM) The main horizontal timber member that carries the floor load and transfers it to the columns or load-bearing walls. 2. BEAM (SECONDARY BEAM) Horizontal timber members supported by girders or walls that distribute loads to the primary structure. 3. JOISTS Closely spaced, smaller timber members spanning between beams to support the timber plank flooring. 2.333 ROOFING SYSTEM3. 1. RIDGE BEAM The primary horizontal timber member at the roof apex, supporting the rafters and stabilizing the roof structure. 2. PURLINS Horizontal timber members that support the roofing tiles and transfer loads to the roof frame. 3. SLATE ROOFING TILES Slate tiles form a durable, weather-resistant roof covering suited to the Himalayan climate.
Visiting Hours: Morning: 6:30 AM – 12:00 AM Afternoon Closing Time: 11:00 PM – 2:00 PM Evening / Night Market: 2:00 PM – 10:30 PM Open entire day during summer. Recent Footfall (Approx.): Weekdays: 1000-3000 visitors/day Weekends & festivals: 3000 - 5000 visitors/day Area: 10.16 acres ~ 41,000 sqm Redevelopment Project Year: 1995-1998 Architect: Kamal Mangaldas Structural Engineer: Devendra Shah Landscape Architect: Prem Bhojnagarwala Governance & Maintenance: Land Owned by: AMC Cleaned and maintained by: Ashima Group Cleaning Hours: 8:00 am to 5:00 pm daily No. of workers: 12 -14 Maintenance activities: Cutting of trees, Fountain cleaning, Repairing work and garbage cleaningTrail Map Vegetation Density Internal Pathways Zoning Red soil Stone Pavement Lawn Planting Waterbody Sandpit Inaccessible Plot Pause PointsSTREET SECTION - LAW GARDENGarden boundaryGarden boundarycad-block.com 18m Wide Netaji Rd. 8m Wide Happy StreetLaw garden- Open Lawn Area 16Study Related Program, Ahmedabad | snehi Shopping Street Despite being bordered by busy commercial streets, Law Garden feels like a distinct and calmer space once entered due to dense vegetation. The project focuses on studying the gardens of Ahmedabad, mapping and examining spatial lay- out, design elements and vegetation, focusing on how users move, pause, and interact within the space.FIELD STUDIO | LAW GARDEN, AHMEDABADlaw gardenparimal gardenellis bridgeflower parkatal bridgenehru bridgegandhigram metropaldi metro Connectivity
17Study Related Program, Europe | snehi Pedestrian Terrasse Boulevard Saint-Germain Vehicular Rd Terrasse PedestrianEXPLORATORY | STREET SECTION Haussmann buildings Typically 5–7 storeys (around 18–20 m tall). Classic Parisian outdoor seating area extending onto the sidewalk. A representative Street section of central Paris illustrating the relationship between Haussmannian buildings and an active, pedestrian-friendly streetscape. Haussmann buildings
a b c dg h a), b), c) & d) Illustrate different visual outcomes generated using various render settings, each affecting lighting, shading, and overall realism of the flood scene. 18Internship, AAU - CRENAU, France | snehi e) & f) Showcase different simulation outcomes resulting from variations in fluid type, world scale, and simulation settings, highlighting their impact on water behavior and realism. InternshipInternship Above images showcase the varied outcomes produced by experimenting with different world scale configurations and fluid simulation settings in Blender. Each frame reflects distinct visual behaviors, fluid interactions, and levels of realism— demonstrating how parameters like scale type (absolute vs. relative) and simulation resolution critically impact the final flood visuals in the city model.
STUDENT INTERN | LABORATOIRE AMBIANCES ARCHITECTURES URBANITÉS - CRENAU | NANTES, FRANCE Contributed to computational design research through Blender- based fluid simulations, focusing on generating realistic water properties using simulation plug- ins to support research and experimentation. Blender basics Flip fluid prototypes Cell Fluids World Scale and Simulation Method AI-Assisted Flood Visualization Final rendered scene showcasing flood visuals with animated vehicles and trees, water flow, and natural lighting. - BLENDERd e f d e fabcabc a), b) & c) In these simulations, despite using identical resolution settings, the water surface either appears unnaturally flat or lacks sufficient detail. A significant improvement in water quality was observed when switching from Absolute to Relative world scale settings. d), e) & f) All of these simulations were conducted using Relative world scale, which generally provides more stable and intuitive behavior for detailed simulations. Notably, the final two images deliver the most realistic and visually convincing flood visuals across all tests. AI-Assisted Flood Visualization 19Internship, AAU - CRENAU, France | snehi
20Internship, LAB A+U, Vadodara | snehi Terdalker Residency, Surat | Main Hall Terdalker Residency, Surat | Guest Bedroom Terdalker Residency, Surat | Main BedroomTerdalker Residency, Surat | Main Bedroom | TV unit Terdalker Residency, Surat | Bathroom 1 Terdalker Residency, Surat | Kitchen
Internship, LAB A+U, Vadodara | snehi 21 ARCHITECTURAL INTERN | LAB A+U, VADODARA Contributed to interior visualization through SketchUp, Enscape, and architectural rendering across multiple projects. Interior Visualization SketchUp & Enscape Rendering ArchiCAD Furniture Working Drawings Co-ordinated on-site execution with labors Client Communication Social Media Content Design Post-1 Vijay Pawar Residence @lab_au_studio Post-2 Vijay Pawar Residence @lab_au_studio Post-1 Vijay Pawar Residence @lab_au_studio Terdalker Residency, Surat | View 2 K.P Residency, W.D- Warbrode
Additional Works, Research Thesis | snehi 22 Motor symptoms increase gradually, while anxiety related to mobility increases twice at each stage. Hence, perception matters as much as the symptoms As the complexity of abrupt level differences increases, so do the affected symptoms. Level difference: 2 = Height difference in staircase riser, 10 = Unpaved roads & pathways Symptoms affected: 1 = Mild balance disturbance (only motor), 10 = Severe imbalance and anxiety related to gait (motor & non-motor symptoms affected) Even as the architectural complexity decreases, movement difficulty gradually increases with stage progression Architectural complexity: 1 = Complex flooring pattern, 10 = large open spaces Movement Difficulty: 1 = No FOG, 10 = Fear of falling; falls Door design is one of the crucial aspects for parkinson patients. As the door width increases, issues related to mobility decrease. Vice versa for patients in early-stage. Additional WorksAdditional Works RESEARCH THESIS (MAY 2026) - IDENTIFYING A COMMON GROUND BETWEEN NEUROSCIENCE & ARCHITECTURE Fear, Perception, and Architectural Space: Parkinson’s Disease (In Indian Context) AIM - To understand how architectural built environments can support and enhance daily life participation for individuals with Parkinson’s disease. OBJECTIVE - To evaluate whether existing architectural design considerations for Parkinson’s patients are applicable within the Indian context. To identify and propose stage-wise architectural design considerations corresponding to all five stages of Parkinson’s disease. PRIMARY + SECONDARY CASE STUDY ANALYSIS -
Additional Works, Research Thesis | snehi 23 Material/ Texture sensitivity increases as the stage progresses. Becomes a critical aspect for mobility and anxiety related issues Material Sensitivity: 0 = Unpaved roads, grass, 5 = Glossy, marble, polished surfaces Symptoms Affected: 1 = No Effect, 5 = FOG, Anxiety related to falls Lighting conditions affect non-motor symptoms which in turn affect motor symptoms. Lighting conditions: 0 = No light; Dark 5 = Constant/Ideal light, Natural lighting Perception: 0 = No special effect, 5 = Both motor and non-motor symptoms affected positively. Spatial navigation becomes easy in familiar environments and with visual cues and vice versa Spatial Navigation: 0 = Familiar environment 5 = No visual cues, crowded & cluttered spaces Confusion: 0 = No effect, easy navigation 5 = Hesitant and fall risks Support elements become mandatory from optional as the disease progresses. Dependancy increases while the cognitive load decreses with the precense of supporting elements Support elements: 1 = Handrails , 5 = Grab bars, Directional cues, Soft padding etc. Helpfulness: 0 = No Effect, 5 = Both motor and non-motor symptoms assisted
Additional Works | snehi 24 CUBISM- 2D PAINTING TO 3D SCLUPTOR The Cubism painting Oga Boss- Pratrik Akpojotor was painted with acrylic on canva which was converted into 3D scluptor model.ARCHITECTURE 3D MODELS DIGITAL ART
SKETCHES PHOTOGRAPHY 25Additional Works | snehi