Research Report & Venture Blueprint Spatial User…

This document is a research report and venture blueprint by Yasharth Srivastava, a student at MIT World Peace University. It explores Spatial User Experience (UX) Design, treating the physical room as an interactive interface. The report covers technical concepts like proxemics, occlusion, and field of view, and connects them to interior design principles such as anthropometrics and circulation…

This research report and venture blueprint is authored by Yasharth Srivastava, a student at MIT World Peace University (MIT-WPU) in Pune. It targets professionals and students in interior architecture, spatial computing, and UX design who are interested in the convergence of physical spaces and digital interfaces.

The document begins by defining Spatial User Experience Design as the practice of placing digital information inside 3D physical spaces. It explains how this field connects directly to interior design through human scale, circulation flow, sensory layering, and environmental context.

Technical terminologies are explained in simple terms, including proxemics, occlusion, spatial audio, field of view, digital twins, glassmorphism, and ambient computing. A comparison table contrasts traditional physical architecture logic with digital spatial UX logic for workspace ergonomics, room layout testing, and material customization.

Industry benchmarks cover global leaders like Apple, Meta, Gensler, and teamLab, as well as national leaders in India such as AutoVRse, Livspace, and TCS Interactive. Local Pune leaders like Evonix, IOVR Space, and Oorja Interactive are also listed.

The venture project Voxura is introduced with its tagline, core aim, vision, mission, and brand values. The unique value proposition emphasizes operating at the intersection of interior architecture and software engineering to create ergonomic, architecturally grounded spatial experiences.