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INTERNSHIPINTERNSHIPINTERNSHIP PP OO RR TT FF OO LL II OO P O R T F O L I OUNIVERSITY OF RIZAL SYSTEM- ANGONO CAMPUS Province of Rizal www.urs.edu.ph COLLEGE OF EDUCATIONTeachingTeachingTeaching Submitted by:Submitted by: San Jose, Estephanie N.San Jose, Estephanie N. Submitted by: San Jose, Estephanie N. Submitted to:Submitted to: Mrs. Sheryl Ann PercianoMrs. Sheryl Ann Perciano Submitted to: Mrs. Sheryl Ann Perciano
IntroductiomThis portfolio documents my journey, experiences, and learnings as a pre- service English teacher. It compiles my accomplished outputs, such as lesson plan, observation form, instructional materials, certificates, and personal reflection. Through this collection, I aim to demonstrate my dedication and commitment to becoming an effective English educator.
Table of Contents ARTIFACTS Resume/CV Temporary Grades Sample Lesson Plan Observation Form Instructional Materials (IM) Developed Sample Projects/Videos Certificates Professional Readings REFLECTION
Curriculum Vitae
Temporary Grades
Sample Lesson Plan
Sample Lesson Plan
Sample Lesson Plan
Sample Lesson Plan
Sample Lesson Plan
Sample Lesson Plan
Sample Lesson Plan
Sample Lesson Plan
Observation Form
Instructional Materials (IM) Developed
Instructional Materials (IM) Developed
Instructional Materials (IM) Developed
Sample Projects/Videos
Sample Projects/Videos
Certificates
Certificates
Certificates
Professional Readings2 WAYS TO BRING GAMES INTO YOUR CLASSROOM by Hubert Ham I might say that, one of the challenges that teachers frequently encountered is the problem with students' engagement and interaction and it worsen today the fact that our mode of teaching has shifted from face-to-face into online learning. From the article written by Hubert Ham, he suggested the use of games as a new tool and techniques to engage learners and at the same time assess them. In his work, he elaborated the difference of the two terms, gamification and game-based learning.
Professional ReadingsAdvantages of Gamification Can engage both intrinsic (pleasure and fulfilment) and extrinsic (recognition and rewards) motivation. Teacher can take control of the activity because he/she is the one who created it. Game-based Learning - it uses games such as existing boards, social or video games in order to teach the content in an engaging way. You leverage the content of a game to accomplish your desired learning outcomes. Advantages of Game-based Learning Can access a various Ed-Tech tools that will fit the content of the lesson. Costs are relatively low plenty of video games in YouTube are easily accessible. There are plenty of specialized games to choose from, such as video card, card game or board game and etc. Lifted from: Ham, H. (2021, March 31). 2 Ways to Bring Games into Your Classroom. Edutopia. https://www.edutopia.org/article/two-ways-bring-games- your-classroom
ReflectionCreating this teaching internship portfolio has been a meaningful part of my journey as a future English teacher. Compiling my outputs as a student teacher made me realize how much I have grown. Making lesson plans taught me the value of careful preparation and learner-centered teaching, while developing instructional materials allowed me to be more creative and resourceful in making English lessons engaging and meaningful. More than a collection of documents, this portfolio reflects my dedication, efforts, and passion for teaching. Each output and certificate represents my learning, challenges, and achievements during my internship. The experiences, feedback, and actual classroom encounters have shaped me to be more confident, reflective, and committed. This journey has strengthened my desire to become an effective English teacher who not only teaches language but also inspires and guides learners toward lifelong learning.